Tagged 'random'

ProColor

4 votes

Advanced Wirecolor Tool

Features

-Randomize Wirecolor
-Gradient Wirecolor
-Realtime Wirecolor
-Batch Wirecolor to Material Converter
-Batch Material Eraser

This script is now deprecated.

Use the latest optimized version: WireColor Pro

Juggler

4 votes

"Juggler is a utility script for Max 6 that randomizes different aspects of any object. It can randomize position - rotation - and scale attributes - as well as - object/wire color and the application of materials."

Randomise Mapping

1 vote

This script allow you to randomise mapping of group of objects. Work perfectly with instance objects.

Random Cable Generate Script for 3DsMax

1 vote

Random Cable Generate

Face-to-Face Cable Generate

Between 2 targets

  • Main Cable
  • Cable Connect
  • 5 different Cable Type
  • 5 different Cable
  • Head Type
  • Warped Cable

3dsmax 2019 - 2023

Randomizer

16 votes

The Randomizer is designed to quickly allow for the minor alteration in position, size and texture to multiple selected objects so to give each one a unique looking appearance.

The script in action:

The script in action

 

Color Range

0 votes

Submitted twice. Original post:
http://www.scriptspot.com/3ds-max/scripts/mapped-wirecolor-range

Any knowledge on how to delete this post would be greatly appreciated.

Rat's Nest

4 votes

Create a tangle mess with a spline in a random spherical layout.

Kumodot RND Tools

1 vote

Kumodot RND example

Material randomizer

15 votes

With this script you can randomize materials over selected objects, you can also temporary store aranged materials to three memory slots.

functions:
- picking materials from material/map browser
- 2click on material to delete it
- shift+click on store button to store material list
- click on store button to restore material list

Height Colorizer

14 votes

Originally created for a request on the ScriptSpot forums: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/material-id-percentage-by-height-like-beiging-watercube-auditorium. The script will take every object selected and assign a wirecolor depending on the item's height relative to the total selection height.

 

Running the script will create a rollout with a few options: