Tagged 'Animation'

DeltaMushToSkin

4 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Tentacles

96 votes

Create procedural tentacle animation with one click. Select the parent bone, generate the script and have fun.


video demonstration***not updated

--
***Loop function added (thanks Zoran for the idea) 21.04.09
***Bug fix for 64bitVersions
reverse animation option 17.02.09
***Installer update

InstantRig

4 votes

 

Auto Overlap

Auto Skin

InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.

Dynamic Text

0 votes

Creates a dynamic text that changes depending on time.

https://www.youtube.com/watch?v=aHT7iwr-UdE&feature=youtu.be

Time Range Manager

26 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

Biped Helper

2 votes

A companion interface for use alongside Biped. PDF guide below and accessible in the About rollout.

Features include:
- Supports multiple Bipeds in the same scene (picked via a dropdown list)
- Limited selection
- Hiding/Unhiding Biped
- Trajectory toggling
- Key all, key selected, delete all keys, and delete frame keys
- Setting TCB continuity values on a selection at the current slider time, or over the full time range (if keys exist)
- Adding or modifying limb Body/Object spaces (set Free or Planted keys)
- Toggle limb spaces

Armin Attribute Holder

3 votes

 

Why is it different?

this attribute holder is special because it automatically search for "Position", Rotation" and "custom attribues" in the selected objects and you don't have to Wire, or Copy/Paste those parameters that  you want to store one by one unlike "Pen_attribute_holder".

From Help

TronoTools: Animated Gravity Helper / Projection Path

0 votes

How would your object be projected with gravity? Nothing is more annoying than to see basic physics being broken!

This little helper creates a help path for your object to show you the most realistic path it will follow when falling from it's initial path. Keep your objects to the right scale and speed, and this script should be 99% correct for almost any object. (Feathers excluded ;))

Timeline Zoom

1 vote

Time Zoom is a custom code extension for Autodesk 3D Max software in a script form. It elliminates the limitations of original editing components and makes usage of sofware much easier. LE version of script is FREE and provides basic elements and settings to user. Pro Version allows more precise and flexible settings and gives more possibilities. Enjoy!

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