Tagged 'Animation'

Delete static keys - cleanup tracks/fcurves - HeckTools

0 votes

Hi All

This is intended to help cleanup your track view/graph editor for animating.

script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".

Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.

leave feedback if you try the tool.

Time & Key Controls

3 votes

This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.

 

Features:

- Time jumping in blocks of 5, 10, 15, 30 and 100 or N (set via a UI - see below), as well as jump to next or previous keys and the start time.

Patchy Shape

3 votes

A simple way to make your model exciting both in single frame and animation form and view!

Dynamic Text

2 votes

Creates a dynamic text that changes depending on time. You can use curve editor for changing dependence.

World-Space to Local Animation

0 votes

Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

Compatible with 3dsMax 2012 and higher.

Spring Max - animate bone chain with collision

6 votes

Spring Max is a tool that use to create bone chain animation in 3Ds Max

Apply Increment

3 votes

Allows you to store a single object's initial position and rotation values, then store the new values after moving and/or rotating and apply the calculated difference between these values (as a relative offset) to any selected objects with existing keys. Offsets can be applied to either position or rotations controllers or both. The offsets applied can also be inverted.

Usage:

1. Select a single object and click Get Initial Values to record it's position and orientation values at that time.

Biped and CAT Mass Markers

2 votes

A tool for visualising the projected lower and upper masses (pelvis and base of the neck respectively) in relation to the feet of a standard Biped or CAT rig. Markers between the feet show where the masses intersect, which may help with determining where the static weight is distributed when posing. It does not take into account motion dynamics and so is intended for use when standing still. Additionally, when a foot is raised above the ground the foot line markers turn blue. Likewise if lowered below the ground they turn red.

Center Pivot

7 votes

This script centers the pivot point for all selected objects. This is the same as Maya's center pivot command. Useful if you add it as a macro script probably.

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

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