Tagged 'folder'

Project folders

18 votes

Stay organized with project folders. You can set the root folder where you save all your projects, set what are your default subfolders when you start a project and finally type your projects name.

*** export and import presets option / set as "Set Project Folder..." 25.03.09
*** rename function added 19.03.09

projectSwitcher

34 votes

(updated to v0.31) ProjectSwitcher is a Macroscript utility for quickly switching between multiple project folders. It keeps track of the previously opened projects, saves them to an .ini file and presents them in a dropdown list.

ProjectSwitcher UI

The dialog can be resized to accommodate long path names. v0.3 can also be docked at the top or bottom, v0.31 is using a floating dialog instead to restore compatibility with 3ds Max 2014.

Scriptbag

4 votes

DESCRIPTION

Scriptbag is a configurable quicklink tool serving as a faster and more convenient alternative to Max's cumbersome user panel/toolbar system.



KEY FEATURES

- Link panel: up to 60 configurable link buttons
- List panel: up to 9 per-folder link file listings
- Adjustable button / window sizes
- All settings and link data are saved .db file
- Run scripts, open files with lmb
- Edit links and link names with rmb
- Hold control key to open scripts in editor
- Run at Max startup option

Badger

2 votes

A Batch Exporter that let's you select different Root folders and will export all files in those and their subFolders.. and so on for every .max scene. Apparently there isn't anything out there that can do this kind of thing so here you go:

 have phun 

EmbedBMP

4 votes

GENERAL INFO

EmbedBMP is a scripting utility that translates bitmap data from an image file to string data, which can be added to Maxscript source and loaded as bitmaps by the provided decoder function block.

Some basic compression is applied to decrease the data size. The embedbmp logo for instance is imbedded as a 5kb string, from a 44kb bitmap. The maximum practical image size strongly depends on the compressibility and omittability of the image content.

Bitmap Paths

24 votes

 

Adjust your bitmap paths ... hope it helps :D

Lazytoolbox

15 votes

 Choose Install Location window, select the folder to use version of the Max!

Folder Construction Copy

2 votes

It is a script to copy the folder structure under the specified folder to another folder.
Files contained in the folder are not copied.
This script will help you to create folder that use for render output.
For example, copy folder hierarchy of shot A to shot B.

How to Use:
Enter source folder path and destination folder path to copy data to.
And press button.

Content Browser

2 votes

The Content Browser helps you quickly browse and import 3D assets on your computer.

Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. 

It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. 

Main Features

  • Load any folder and find 3D models, max files, materials and hdri’s.
  • Show grouped files as assets, group matching assets and find preview images.
  • Drag and Drop asset into the 3ds max viewport or the Slate Material Editor
  • Import assets to Slate and Compact Material Editors
  • Default Merge and Import 3d files and max scenes, with automatic relinking filepaths
  • Choose LODs/resolution/variations and Import multiple assets at once
  • Folder hierarchy, File list and Preview Gallery