Tagged 'Tools'

MaxScript Variable Monitor

8 votes

MaxScript Variable Monitor allows you to keep an eye on the value of MaxScript variables in a resizable floater. The MacroScript uses a ListCtrl ActiveX control. so you must have 3DSMax 4 and Microsoft Office installed on your machine for it to work. This tool is only useful for people who write and debug scripts.

Path Distribute

7 votes

MAXScript utility for evenly distributing selected objects along a curve; objects will maintain their relative positions if the curve is modified.

Project Setup

3 votes

This script automatically setups up a windows folder structure for a new max project.It creates scene files folder - project data locations (images -previews -textures -scripts etc.) and data transfer locations (dxf -obj -3ds etc.)

Replacer

4 votes

Replace a selection of objects with another set of objects.

Muscle Builder

5 votes

Builds muscles for characters. More info on author´s site.

Replace MapPaths

6 votes

Lets you replace substrings or whole paths of Bitmaps. Enter both Old and New string to replace only substring. Enter only New string to replace the whole path with the new string. Don't enter anything to remove all paths from all bitmaps. MAX will look into its Map Paths and use the first copy of the file it encounters. If there is no file on the Map Paths - the Bitmap will be missing.

Collapse and reset-X

5 votes

An export stength reset-X and collapse util. Also tries to detect normal flips and correct then (Although not always successfully). The Script version of reset-X is NOT export proof - and depending on how you export your data will not always work. No accou

BigBrother

3 votes

"Creates a list of various scene properties - to show what parts of the scene the animator may wish to optimize - like shadow maps that don't need to be as big - or uncollapsed modifier stacks that are too deep - etc.
version 1.85 Changed the way the script decides whether a light is using shadowmaps or not."

SimpleScatter

5 votes

A simple scatter. Takes a selected object - makes n instances of it - moves them around randomly within a distance you specify - rotates them randomly around the z axis - and scales them between 10% and 200% their original size.

Layer Manager 3.0

4 votes

Layer Manager is a utility that creates layer controls for 3D-Studio MAX.
When Using Layer Manager - every object that is created within Max is placed on a Layer - each object defaults to the World Layer. Each layer has it's own properties - and each object assumes the properties of the layer it exists on. Layers can easily be hidden - frozen or given an alternate material.