Tagged 'Tools'

Prefixer

10 votes

Adds a prefix name to selected objects. You can also take it away.

Watcher

1 vote

"Let you watch object properties and variable values. Screenshot 1 - Screenshot 2
Version 2.0 Update:Requires no additional components library as before and supports both max3.x and max4.x"

3-Point-Align

44 votes

Macroscript that allows you to precisely align an object by aligning three points on the object to any another three points in space.

New: Modeless dialog; support for groups; automatic snap

QuickTools

52 votes

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

Rename

13 votes

Rename objects with options to renumber sequences - pre/post-fix - and search and replace.

RotoBuilder

4 votes

Reads bitmap pixel data and converts them into splines.

MatchMover Scrubbing

3 votes

Lets you scrub a background movie sequence in realtime to match-move to a MAX scene. It works around the limitation of MAX which does not update while the time slider is dragged.

Poly Counter

5 votes

A simple multiobject poly counter. Select the object that you wish to count up and press the button. Results displayed in the prompt line.

Layer Manager

7 votes

Layer Manager is a utility that creates layer controls for 3D-Studio MAX. When Using Layer Manager - every object that is created within Max is placed on a Layer -
each object defaults to the World Layer. Each layer has it's own properties - and each object assumes the properties of the layer it exists on. Layers can easily be hidden - frozen or given an alternate material.

Planter

4 votes

"Takes a selection of objects and aligns them to a ground object. Good for taking rocks and scattering them on an uneven ground surface - etc.