# Tagged '3ds max'

## 3DS Max - Accurate Display Of Procedural Maps - Solved

In this video, we will solve the problem of procedural maps display,

## 3DS Max - Bad Result With The Bridge Tool - Fix

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In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

## 3DS Max - Can't Weld Vertices On Meshes Or Splines - Fix

In this tutorial, we'll why vertices won't weld on meshes or splines and
How to fix this problem.

## 3DS Max - Clone And Align

In this tutorial, we will learn about a very useful tool called Clone And Align.
This tool will let you distribute one or more objects called the Source Objects on to one or more objects called Destination objects. This tool offers many features that allow you to customize the way the distribution should take place.

## 3DS Max - Compound Objects - Connect

In this tutorial, we will learn about a very useful compound object called Connect. This compound object will connect/bridge between holes in different objects. We will learn about its main parameters, and at the end, we will a quick practical example.

## 3DS Max - Compound Objects - Loft - Part 2

In this part 2 of the Loft tutorial, we will check more possibilities with this powerful tool, and we will learn about the Scale graph that you can find in the Deformations rollout.

## 3DS Max - Create A Custom Construction Plane

In this video, we will see how we can create our own construction plane,
close to the UCS thing in AutoCad. We will learn also how we can place a construction plane on top of a specific face so that this face's orientation will be the custom construction plane's orientation. In the end, will we learn how we can use this custom grid as a handy modeling aid in complex geometry. Also in this last section, we will deal with the problem when you try to use the Auto Grid on a Polygon that shares the same smoothing group with an adjacent face.

## 3DS Max - Easy Modeling - FreeForm Geometry

In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...