# Tagged '3ds max'

## Rig / Animate tanks

1 vote

Hi everyone,

"Gearing" is a 3ds Max script, helpful by rigging and animating of tanks, excavators, dredges etc.
The new version supports automatic path following, acceleration / deceleration.
The script is commercial. I intend to add a demo to the new edition, however the 1 st version comes with a limited demo.
The next two tutorials introduce the script's basics.
If you take interest in this area you may watch them at:
1. (1 st version) http://youtu.be/LzhH0fY1Y0Q
2. (2 nd version) http://youtu.be/VPFjEXvReF4

Thanks for watching!

## 3DS Max - Accurate Display Of Procedural Maps - Solved

In this video, we will solve the problem of procedural maps display,

## 3DS Max Rotate And Scale Using Snap

1 vote

In this video, we will learn how to use Snap to Rotate and Scale objects,
Using any point in the scene.

## Python in 3D Studio Max, Maya and Blender - examples

1 vote

Hi

I've recently created 3 scripts that create (almost) the same scene in 3 different applications (Maya, Max and Blender). They are intended to serve as a source of code snippets for future projects and examples of how to do stuff in those applications - something like Blender's cookbook.

## Lesson 4 - 3DS Max - Total Beginners - Explaining Editable Poly - Making A Simple Drawer

1 vote

In this 5th video, we'll learn about Editable Poly object, its sub-objects elements, explaining some of their main tools, what they do and how they work. After, we create our first 3D model, which is a simple drawer with shelves and 4 legs. During the video, you will hear many additional, and useful tips that will make your workflow easier.

## 3DS Max - Tip - Symmetry Mirror - Rotation Transform Lost

This tutorial will deal with the issue of losing the Rotation transforms done on the Mirror gizmo of the Symmetry modifier.

## 3DS Max - Relation Between Modifier Stack And Transforms

This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

## 3DS Max - Create A Custom Construction Plane

In this video, we will see how we can create our own construction plane,
close to the UCS thing in AutoCad. We will learn also how we can place a construction plane on top of a specific face so that this face's orientation will be the custom construction plane's orientation. In the end, will we learn how we can use this custom grid as a handy modeling aid in complex geometry. Also in this last section, we will deal with the problem when you try to use the Auto Grid on a Polygon that shares the same smoothing group with an adjacent face.