Tagged '3ds max'

3DS Max - Relation Between Modifier Stack And Transforms

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This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

3DS Max - [Quick Tip] - Relocate The Pivot Point Without The Hierarchy Panel

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In this quick tip tutorial, we will learn how to change the position of the pivot point without going to the Hierarchy Panel.

3DS Max - Compound Objects - Connect

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In this tutorial, we will learn about a very useful compound object called Connect. This compound object will connect/bridge between holes in different objects. We will learn about its main parameters, and at the end, we will a quick practical example.

3DS Max - Hold Fetch - Create a Restore Point

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In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max 2023 - Rotate And Scale Using Working Pivot

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In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

3DS Max 2023 - Rotate And Scale Using Working Pivot

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In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

Lesson 16 - 3DS Max - Total Beginners - Array Tool - Combine Modes

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In this new tutorial for 3DS Max total beginners and the second regarding the Array tool, we will use a test case, a simple model to create using combined array modes, the Polar Array and the Scaling Array. Also, while watching the video, you will learn some other stuff along the way.

Lesson 15 - 3DS Max - Total Beginners - Intro To Array Tool

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In this tutorial for 3DS Max total beginners, we will take a look at the Array tool, a powerful feature to create copies from objects based on 3 modes: 1-Array based on the X, Y, and Z coordinates, 2-Polar array, 3-Array based on a scaling factor.

3DS Max - Import Obj - invalid normal index - Bad Geometry

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In this tutorial, we will deal with two issues when importing an Obj file into 3DS Max. 1- Invalid Normal Index 2-Wrong geometry

3DS Max - V-Ray - VraySwitchMtl Explained

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In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

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