Tagged '3ds max'

3DS Max - Scene States - Multiple Rendering Scenarios In One Scene

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In this video, you will learn how to create different scene states for different rendering scenarios without having to save multiple Max files. After creating those states you can toggle between them in one click.

3DS Max - FBX Export Warning: Non-orthogonal matrix support - Fix

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When exporting from 3DS Max to FBX sometimes we get this Warning: Non-Orthogonal matrix support. In this video, we will learn how to fix this problem, we also learn what that warning means and how it happens by reproducing it using various scenarios.

3DS Max - Accurate Display Of Procedural Maps - Solved

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In this video, we will solve the problem of procedural maps display,

3DS Max - Easy Modeling - FreeForm Geometry

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In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

Python in 3D Studio Max, Maya and Blender - examples

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I've recently created 3 scripts that create (almost) the same scene in 3 different applications (Maya, Max and Blender). They are intended to serve as a source of code snippets for future projects and examples of how to do stuff in those applications - something like Blender's cookbook.

Rig / Animate tanks

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Hi everyone,

"Gearing" is a 3ds Max script, helpful by rigging and animating of tanks, excavators, dredges etc.
The new version supports automatic path following, acceleration / deceleration.
The script is commercial. I intend to add a demo to the new edition, however the 1 st version comes with a limited demo.
The next two tutorials introduce the script's basics.
If you take interest in this area you may watch them at:
1. (1 st version) http://youtu.be/LzhH0fY1Y0Q
2. (2 nd version) http://youtu.be/VPFjEXvReF4

Thanks for watching!

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