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In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.
In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.
In this tutorial, we'll learn how to copy objects using reference points on
other objects, so that the copies will respect the same distance and orientation. If you're an AutoCAD user you already know how to do this operation in AutoCad.
Here we learn how to use the section tool found in the Shapes category to create 2D sections out of 3D objects and export them to other programs like Autocad.
In this tutorial, we will learn how to rotate a polygon around an edge.
We will demonstrate two scenarios, in the first, we will use the Hinge From Edge feature, and in the second one, we will use the Working Pivot feature.
In this short video, we will learn how to keep the mouse centered in the viewport, this is useful in many scenarios, like, for example, tracing a spline over a picture while staying zoomed in.
This is a two part tutorial (please watch the first one) that deals with good practices related to importing AutoCAD files into 3DS Max. In this second part, we will see how to adjust few parameters inside Max, specially the parameters that you see inside the Import dialog.