Tagged 'modifier'

ModifierControl

8 votes

Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). The list of modifiers attend only those used in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

Roll

3 votes

Roll is a new modifier for 3dsmax.

It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.

RemoveModifier

5 votes

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted. Current Modifers: Meshsmooth - UVW Mapping - Bend and extrude.

Collapse Stack

7 votes

Collapse stack while preserving instances

Add_MeshSmooth_Modifier_0.ms

3 votes

This script adds a MeshSmooth modifier with an iteration of 0

Mod Pinner

1 vote

Mod Pinner lets you pin any modifier to the top of the 3ds Max stack.

RemoveNoiseAnimation

4 votes

Ever get pissed off when you apply a noise modifier to an object - open trackview and say show animated and you see the noise phase has already been animated for you even though you have no desire to see it since you don't need it animated anyways? Well - me to. This takes any phase animation in any noise modifier in any selected object and deletes the keys.

TopCAT

4 votes

"TopCAT is a Scripted Modifier. It lets you expose parameters of modifiers on the stack or the base object to the top of the stack by creating Custom Attributes and wiring them to the original properties. This can be useful to keep all important parameters of large stacks on top of the stack for quick changes. "

Add_MeshSmooth_Modifier_1.ms

5 votes

This script adds a MeshSmooth modifier with an iteration of 1

rp_TurboSmoothManager

17 votes

Simple and handy script that allows user to change a bunch of turbosmooth parameters in scene nodes at once.