Tagged 'modifier'

Universal Transverse Mercator Projections

2 votes

"Complex by-cylindrical projection of the earth realworld 3D data to a plane with respect to local geodetic systems transformations - and ellipsoid height. Put simply - it will take a 3D earth mesh and project it into a plane."

Bevel Lite

7 votes

A version of Bevel with far fewer controls - streamlined for doing what I use it for 99% of the time: chamfered extrusions.

Add_TurboSmooth_Modifier_2.ms

5 votes

This script adds a turbosmooth modifier with an iteration of 2

MeshsmoothControl

7 votes

Will change various meshsmooth values globally for all selected objects.
v 1.31 Fixed a slight bug in check_for_the_meshsmooth_modifier function.

Ellipsoidal Projections

6 votes

Ellipsoidal projections of Earth WGS84 model

emptyModifier

3 votes

a simple empty modifier to add custom attributes to via maxScript. this is basically fred ruff's Modifier-Attribute Holder.ms that shipped with max 4 without the UI labels. his script wasn't included with max 6 & i don't know why. on create do( ) -- can't get easier than that!

Shrink_Wrap.ms

1 vote

"This script will shrink one mesh to the surface of another mesh or meshes. This can help making a lowpoly collision object for a character. First a snapshot of the selected object is created. The original object is put into box mode (so it is easier to see the result). Snapshots are created of the selected target object(s).

NewNoise

6 votes

The same as the regular noise modifier - except it strips away some unnecessary features (not unnecessary in all situations - just in most) and binds the x y z of strength into a single spinner that affects all axes equally.

Global Meshsmooth

6 votes

You can globally set meshsmooth settings on all selected objects.

BaseJump

5 votes

BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)