modifier

Modifier Auto-Select

2
votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Certain Modifier ON/OFF

6
votes

I can describe it as a good handy script for choosing a certain modifier in all the scene - in any scene node - and turn it on and off easily,

i really searched for this specific script and i couldn't find it.

i use it alot myself as i work in animation to turn on and off "flex" modifier because when you grab the time slide back when its "ON" especially in a big scene it takes alot of time.

You can use it with any other modifier such as turbosmooth ,etc.

sadly the modifier name must be identical in all nodes to have this script work.

Hump

11
votes

Hump is a simpleMod scripted plug-in modifier which folding an object according to the transformation of the modifier's gizmo, the amount and heaping parameters over X, Y or Z axis.

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Shrink_Wrap.ms

5
votes

This script will shrink one mesh to the surface of another mesh or meshes. This can help making a lowpoly collision object for a character. First a snapshot of the selected object is created. The original object is put into box mode (so it is easier to

QuickTools

38
votes

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

Hair Tweaker

5
votes

A simple UI for making hair tweaks much faster. All selected objects you can create guides with one click. Turn on/off dynamics on multiple objects at once. Adjusting viewport spline percentages. Great for tweaking hairs while working.

Warp Control

5
votes

An updated version of Warp Toggle.

Wrap Deformer

4
votes

"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

Turbo/Meshsmooth Toogle

9
votes

Simple script for a Mass toggle for on/off of meshsmooth and turbosmooth modifiers.

Scripts searches for all geometry objects within the scene with either Turbosmooth or Meshsmooth modifiers and will turn them all on or off depending on checkbutton state.

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