Tagged 'modifier'

RappaTools3

34 votes

RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Edge Selection from SmoothGroups

2 votes

Modifier that converts smoothing group borders to edge selection. If you want to display the result, put a Mesh Select modifier below this one and make its edge mode active.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

QuickTools

50 votes

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

World-Space to Local Animation

0 votes

Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

Compatible with 3dsMax 2012 and higher.

Delete Modifier Utility

5 votes

This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".

RC Camera Mod

2 votes

This modifier will allow you to control the display of objects on the render for each camera separately. This is a commercial product.

Align Slice Modifier Gizmo(Plane) to 3 points

4 votes

The script allows you to pick 3 points in the scene. The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.

Requested here: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/align-slice-modi...

Camera Resolution Mod

3 votes

The modifier will allow you to set the resolution of the render separately for each camera.

Modifiers Clipboard

5 votes

Clipboard for modifiers.

!!! UPDATE !!!

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