Tagged 'modifier'

Camera Resolution Mod

3 votes

The modifier will allow you to set the resolution of the render separately for each camera.

Grow Vertex Selection

1 vote

Grow selection leveraging the Data Channel modifier. For more information, refer to the original discussion.

: DataChannel GrowVertSel

This is a self-contained modifier and is applied as such, it's not a Data Channel preset.

Edge Selection from SmoothGroups

2 votes

Modifier that converts smoothing group borders to edge selection. If you want to display the result, put a Mesh Select modifier below this one and make its edge mode active.

InsetFix Modifier

13 votes

An inset-by-SG type modifier that works similar to Chamfer modifier when set to zero tension. However, the max chamfer modifier is highly topology dependent and doesn't work well with diagonal and unconnected edges. This modifier fixes that behavior:

The insetFixChamferStack scripted modifier automates the process of using the InsetSGFix modifier with a Chamfer modifier for a quick and clean rounded edges effect.

Inset by Smoothing Group

11 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

Advanced Sweep

7 votes

A curve-controlled scripted sweep modifier. As of now, both the Interpolation and Profile animation rollout UI items are just placeholders for non-implemented stuff. Using curve controls this way is pretty much experimental and as such, I wouldn't advise using this in production - better collapse it or make a pointcache and use that instead.

Delete Faces Modifier

2 votes

The DeleteFaces modifier allows you to delete faces on a mesh without having to add topology dependent modifiers like Poly Select.

V2 is now a compiled C++ plugin for Max 2015-2018.


Version 2.1

* Added support for Max 2018.

* Fixed some problems with Delete Faces.

* Fixed isolated vertices not being deleted.

* Added button in Custom Attribute to delete the rollout when it persists after the modifier list has been collapsed.

Version 2.0

* Adds new options for how to handle smoothing groups: match any, match all, match none.

Sculpt Fixing

2 votes

Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.


4 votes

Curly is a scripted modifier plugin for 3ds Max which allows users to create rolling and unrolling animations. This modifier makes it very simple to demonstrate a blanket unrolling, or a flag unraveling from it’s supports. Check out the videos for Curly, to see it in action.

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features: