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An R4 version of Randy Kreitzman's RCM_stackManager. Restores position in stack when objects reselected. Unzip into your max root directory and restart max4
When you are making architectural visuals with max - you may get a problem with the perspective view of the camera you use. On many occasions you will see that the perfectly strait buildings are leaning backward or forward. Though it's 'physically' correct - many architects discuss the effect. In photography this can be corrected with a 'Technical Camera'. This is exactly what this script does.
Submitted by Martin Breidt on Fri, 2006-10-20 20:45
7
votes
"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."