Tagged 'modifier'

PinStack

5 votes

An R4 version of Randy Kreitzman's RCM_stackManager. Restores position in stack when objects reselected. Unzip into your max root directory and restart max4

EndResultToggle

3 votes

Yep - everyone has one and so do I :) - I have it bind to the spacebar.

Add_MeshSmooth_Modifier_2.ms

3 votes

This script adds a MeshSmooth modifier with an iteration of 2

Mesh Pull Modifier

6 votes

Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting.

Technical Camera Modifier

5 votes

When you are making architectural visuals with max - you may get a problem with the perspective view of the camera you use. On many occasions you will see that the perfectly strait buildings are leaning backward or forward. Though it's 'physically' correct - many architects discuss the effect. In photography this can be corrected with a 'Technical Camera'. This is exactly what this script does.

Wrap Deformer

7 votes

"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

Add_MeshSmooth_Modifier_3.ms

5 votes

This script adds a MeshSmooth modifier with an iteration of 3

SnapVertsToGrid Modifier

2 votes

This is a simplemod plugin that will snap all the vertices of the object to the grid based on the grid snap spacing value.

Note that this modifier is the legacy version. If you have Max 2016+, you should use Brushify instead.

RemoveModifier

5 votes

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.

Toggle Meshsmooth

6 votes

For every SELECTED object that has meshsmooth on its stack - this will toggle the enable state of the modifier on or off.