Tagged 'modifier'

WkModActi

5 votes

This script allows to see easily modifiers and spacewarpmodifiers of every scene object in a given category (selection - geometry - shape - light - ...). Each modifier can be activated - desactivated - and accessed directly from the modify panel.

Add_TurboSmooth_Modifier_0.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 0

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

RemoveNoiseAnimation

8 votes

Removes the automatically animated phase value on all noise modifiers in your selected objects.

Sphere2Plane

1 vote

"Simple by-cilindrical projection of the sphere to a plane. You can check out a cool animated quicktime showing the earth being turned into a plane."

BaseJump

7 votes

"BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • Add_TurboSmooth_Modifier_1.ms

    6 votes

    This script adds a turbosmooth modifier with an iteration of 1

    World-Space to Local Animation

    1 vote

    Bakes an objest's World-Space/Space Warp animation to a copy, using local Point Cache modifier. Then you can apply local modifers on top to continue animating the object's deformation locally.

    Note: this is a preliminary version. It saves always a temporary .xml file for the Point Cache, wich you can rename, relocate and reload, to preserve it. In future versions, this could be set at the script’s UI by the user.

    Compatible with 3dsMax 2012 and higher.

    Align Modifier

    0 votes

    Modifier Sweeper

    7 votes

    Utility to scan for a particular modifier in a selection - then optionally delete all occurrences of it. I hope to add a feature to select only objects that have the modifier (so you can see which they are in the viewport).