Tagged 'modifier'

Technical Camera Modifier

5 votes

When you are making architectural visuals with max - you may get a problem with the perspective view of the camera you use. On many occasions you will see that the perfectly strait buildings are leaning backward or forward. Though it's 'physically' correct - many architects discuss the effect. In photography this can be corrected with a 'Technical Camera'. This is exactly what this script does.

Add_MeshSmooth_Modifier_3.ms

5 votes

This script adds a MeshSmooth modifier with an iteration of 3

RemoveModifier

5 votes

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.

WkModActi

5 votes

This script allows to see easily modifiers and spacewarpmodifiers of every scene object in a given category (selection - geometry - shape - light - ...). Each modifier can be activated - desactivated - and accessed directly from the modify panel.

Add_TurboSmooth_Modifier_2.ms

5 votes

This script adds a turbosmooth modifier with an iteration of 2

BaseJump

5 votes

BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • RemoveModifier

    5 votes

    Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted. Current Modifers: Meshsmooth - UVW Mapping - Bend and extrude.

    Add_MeshSmooth_Modifier_1.ms

    5 votes

    This script adds a MeshSmooth modifier with an iteration of 1

    KillMissingModifiers

    5 votes

    Removes all missing modifiers from selected objects.

    missing modifiers

    5 votes

    MissingModifiers - adds some of the modfiers that have not been mscroscripted by discreet

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