Tagged 'Gaming'

NormalMapperUI

7 votes

NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

Camera Distance Multires Optimizer

4 votes

This script will add a multires modifier to a selection and then you can manually
ajust the optimize percentage within the camera range.

SpriteRenderTool

5 votes

"SpriteRenderTool includes:

  • lens/output-sync: change the lens of a camera but also in- or decrease the outputsize of your renderimage. the rendered object has the same size as before.
  • object-aliasing: the tool to define an object as a waterbox.
  • MaxTennis

    8 votes

    This is a little Maxscript videogame I made using the 3Dsmax' viewport engine. The game in fact it's quite stupid - I know - but it's a good example to show some of the capabilities of the language

    UnrealGrid

    6 votes

    Opens a floater that adjusts the spacing of a Grid Helper based on a dropdown - just like in the Unreal ED.

    Spike Detector

    6 votes

    "'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."

    Progressive Mask Converter

    6 votes

    Progressive Mask Converter will convert any image sequence into a progressive mask for use in real-time environment.

    SpriteRenderTool

    5 votes

    Removes the antialias between two objects; lets you render an animation automatically in eg 8 directions; lens/out-sync de- or increase the bitmapoutpitsize proportional to the camera-lens

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