Tagged 'Gaming'

Polyvis

7 votes

Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

Morph Shape Creator

14 votes

Ever want to speed up a deforming object? Gotta export to a game that doesn't handle skinning? This script will create a morph object from any deforming mesh.

Game Level Builder

18 votes

Game Level Builder 3.0 (GLB3) - is a toolset for making convex e.g. (bsp ruled) based levels for games using discreet's 3ds maxâ„¢ and gmaxâ„¢. The main difference between GLB and all of the standard convex based level editors is that GLB's main system for modelling is not based from boxes which are hollowed or carved (CSG subtracted).

Unreal Grid tool

7 votes

Quickly set the grid size to unreal engine (or some other game engine ex: Doom3 - Quake...) units using keyboard shortcut - toolbar or quad menu.

Game Tools

9 votes

"With a completely new and improved interface. Gametools offers every artist using Max a wide variety of helpful tools when editing their models.
Inside GameTools there are now 5 improved and brand new utilities!

MaxJack

9 votes

A fully 3D - graphical - animated blackjack game written 100% in MaxScript.

Tired of working on your current Max scene? Just click the MaxJack button to escape the drudgery of modeling and animation. MaxJack will hold your scene for you and

Vertex Color Adjuster

9 votes

This utility script gives you HSB and RGB sliders to shift the vertex colors on selected objects.

PolygonCount

7 votes

Count the number of polys in your scene and in your selection - placing the results in your interface.

LOD Mover

4 votes

A script used on Ultima On-Line to check the popping of LOD's. Also has some other little features.

NormalMapperUI

7 votes

NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

Syndicate content