Last updated on Tue, 2008-06-10 03:32. Originally submitted by kalemas on 2008-05-15 00:37.
5
votes
Full toolset for game animator. Time range controlling , copy / paste animation, edit key params from tool ui, custom scripts that able to execute over each frame, custom objects linking and folding ui. Read help file for more information.
Submitted by Kelly Snapka on Fri, 2006-10-20 20:45.
4
votes
"vcTools2 is a collection of many separate scripted tools for manipulating vertex colors. It includes 'Assign Vertex Colors' - 'Bake Radiosity' - 'Adjust R -G -B -H -S -V -Contrast' -'Scale/Clamp' -'Align/Weld Colors' -'Blur' -'Blend Edges' -'Pits and Peaks' - and more. The script works on individual objects as well as multiple objects. Be sure to view the helpfile for details."
This tool can slice selected faces in mesh and poly at any angle with given step.
Usefull in game development for slicing lightgrids or landscapes.
You can use Slice Plane Helper grid for slicing and set your own custom step. It also has 'Hold' function for undoing results.
Last updated on Thu, 2006-12-21 12:00. Originally submitted by Fred Ruff on 2006-10-20 20:45.
6
votes
Ever want to speed up a deforming object? Gotta export to a game that doesn't handle skinning? This script will create a morph object from any deforming mesh.
Submitted by Enrique Gato on Fri, 2006-10-20 20:45.
3
votes
This is a little Maxscript videogame I made using the 3Dsmax' viewport engine. The game in fact it's quite stupid - I know - but it's a good example to show some of the capabilities of the language
"'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."