Tagged 'Controllers'

Keyshift

9 votes

"Implements a ""waterfall offset"" to the controllers and keyframes set for selected objects."

CopyKeyTypes

8 votes

Define your Tangent Types or select a single track with Bezier controller and pick a key to get Tangent Types. Then select another single track and apply the Tangent types to all or some of its keys.

AxisOrderChanger

4 votes

Sets the order of rotation for Eulers - so you can turn 'local euler' behavior back on. Since the main rotation for a bone is Z (if part of a limb) - this makes sense to modify.

Controller Daddy

4 votes

"Assigns either EulerXYZ - PostionXYZ - or ScaleXYZ to one or more selected objects. "

Add_Orientation_Constraint_No_Offset.ms

2 votes

This script adds an orientation constraint to your currently selected object.

Add_Rotation_List_Add_EulerXYZ.ms

5 votes

NULL

AcControlBox

5 votes

This script will mass assign controllers of almost any type to position - rotation or scale.

Keyshift

7 votes

"Implements a ""waterfall offset"" to the controllers and keyframes set for selected objects."

ControllerCenter

2 votes

Mass-Assign PRS controllers to selected nodes - copy controllers from reference nodes to selection

Clock Animator

4 votes

Euler XYZ rotation controller experiment

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