Tagged 'Controllers'

Create_Face_Attached_To_Surface.ms

4 votes

This Script will allow you to pick points on a selected object to create a face that will be attached to that objects' surface.Once the new face is created you have the option to attach a null on the surface of the new face.

Create_Grid_At_Object_Pivot.ms

4 votes

Use this script to create a grid helper at the selected object pivot.

Controller Assigner

4 votes

Allows you to assign unique or instanced controllers to multiple objects at once.

listControllerMan

4 votes

Allows to manage list controllers the same way the motion panel does. Unlike the motion panel - this utility supports all list controllers - not just the PRS controllers.

Billboard-O-Matic!

4 votes

Creates a 'billboard' effect for selected objects...applies a scripted controller to the rotation track of an object that emulates a LookAt controller.

AxisOrderChanger

4 votes

Sets the order of rotation for Eulers - so you can turn 'local euler' behavior back on. Since the main rotation for a bone is Z (if part of a limb) - this makes sense to modify.

Clock Animator

4 votes

Euler XYZ rotation controller experiment

Add_Position_Constraint_No_Offset.ms

3 votes

This script adds a position constraint to your currently selected object.

Add_LookAt_And_Upnode_Target.ms

3 votes

This script allows you to add a LookAt constraint then pick the upnode for that constraint.

setPosKey & setRotKey

2 votes

works just like the create key dialog - just on position or rotation. i wrote these scripts to add to the quad menu - so i don't have to right-click the timeslider and uncheck things in the create key dialog. cuts down on mouse travel - yay wrists!

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