Tagged 'Cameras'

Cycle Cameras

11 votes

Cycle through all cameras in a scene.

FreeToTarget

9 votes

Creates an animated Target Camera based on an animated Free camera
version 1.04 works with both MAX 4 & MAX 5 - and adds position memory for the dialog.

CamChanger

6 votes

Activates the scene cameras one after another - forward or backward.
Original idea by Sam O'Hare...

CameraFaceCounter

7 votes

Counts all faces within a Camera View Cone. Updated: Log File output - more counters included - some bugs fixed.

Camera Manager

8 votes

"A small camera manager. Allows you to select a camera from a list - make the active viewport display that camera - also displays a small preview of that camera.
Version 0.4 update: inteface updates to reflect change in scene selection. "

Camera Animator

12 votes

This script creates a new animated camera that animates along the scene cameras. Every position and rotation is stored in an animation key. It lets you render a number of cameras without making numerous network renderjobs or having to set up the video post every time.

Camera-Based Face Selection

8 votes

"Selects faces based on a threshold angle between the camera direction and an EditableMesh's face normals.
Version 0.6 update adds 3ds max 4.x support"

SetFL

4 votes

"A number of camera people have noticed that max cameras' focal length has a lower limit of 9.857mm. Strange. huh? Well. Here's a little script that works around that."

Multi Camera Renderer

7 votes

Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre

Camera Track set

5 votes

Includes 3 scripts - EasyCameraTrack - Reverser and MotionTrans that aid in camera tracking.