Tagged 'transform'

UI_Align_Rotation_Y.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

Check_Objects_For_NonUniform_Scale.ms

6 votes

Run this script to check your objects for non uniform scale

UI_Align_Rotation_YZ.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

UVW Transform

11 votes

This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.

Update 1.1 added Undo

Object's Normal Fix

2 votes

Small Scripts to fix the Normal of selected shapes (Exrtude Direction)  .

- Select Shapes to Fix .

- Run the Script .

- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .

Another Script Added to Auto Fix Shapes Orientation .

* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .

- UPDATE 1 :

  • Make the Macros Visible/Enabled When the Selection Contain Shapes .

- UPDATE 2 :

Check_Objects_For_Pos_At_Origin.ms

2 votes

Run this script to check if objects have been collapsed to the origin [0 -0 -0]

transformReset

1 vote

Resets the position - rotation and / or scale of the selected objects.

Kumodot RND Tools

1 vote

Kumodot RND example

mirrorObjectAlongAxis

5 votes

Mirrors the selected object along the X - Y or Z world axis - with options for copy or instance. Like the mirror tool - but lets you do some common mirror operations with far fewer mouseclicks.

Lock Cameras or objects

3 votes

A little script to lock/unlock the movements of the cameras or objects too.
Put into your scripts directory, and under "Customize user inteface" open the category "Maico G." and assign "Lock Camera" to a menu, shortcut or toolbar.
To use, select a camera, camera target or an object and click lock or unlock.