Object's Normal Fix

2 votes
Version: 
2.0
Date Updated: 
02/02/2022
Author Name: 
Obaida

Small Scripts to fix the Normal of selected shapes (Exrtude Direction)  .

- Select Shapes to Fix .

- Run the Script .

- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .

Another Script Added to Auto Fix Shapes Orientation .

* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .

- UPDATE 1 :

  • Make the Macros Visible/Enabled When the Selection Contain Shapes .

- UPDATE 2 :

  • Shapes Normal Fix Undo Lead to Max Crash , FIXED.
  • Add Geo Normal Fix Script , (Similar to Shapes Normal Fix But for Geometries) .
  • Changing The Downloaded MZP file Name to Objects Normal Fix .

- UPDATE 3 :

  • Improved Transform Matrix for Fixed Shapes (Now its 100% Correct) .

- UPDATE 4 :

  • Script Name "Object's Normal Fix" .
  • The Script now work in 3 Modes :

  1. Auto Mode : will Auto Fix the Transform of the object .

  2. By Face : Similar to Previous Manual Fix but now will use the normal of picked face .

  3. By 4 Points : First 2 Points for X-Axis , 3 and 4 for Y-Axis (Order of the Points will Determine the Axis Direction) .

- Each one of this Modes has Separate MacroScript , and there is another macro (Can be Used as Toolbar Button) contain the 3 Modes Together , (+Shift and +Control) .

NOTES :

  • Installing this Update will Automatically Remove the Old Ones .

  • You Need to Add the Macros Manually to Quad Menu or Toolbar .

 

 

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