Object's Normal Fix
Small Scripts to fix the Normal of selected shapes (Exrtude Direction) .
- Select Shapes to Fix .
- Run the Script .
- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .
Another Script Added to Auto Fix Shapes Orientation .
* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .
- UPDATE 1 :
- Make the Macros Visible/Enabled When the Selection Contain Shapes .
- UPDATE 2 :
- Shapes Normal Fix Undo Lead to Max Crash , FIXED.
- Add Geo Normal Fix Script , (Similar to Shapes Normal Fix But for Geometries) .
- Changing The Downloaded MZP file Name to Objects Normal Fix .
- UPDATE 3 :
- Improved Transform Matrix for Fixed Shapes (Now its 100% Correct) .
- UPDATE 4 :
- Script Name "Object's Normal Fix" .
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The Script now work in 3 Modes :
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Auto Mode : will Auto Fix the Transform of the object .
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By Face : Similar to Previous Manual Fix but now will use the normal of picked face .
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By 4 Points : First 2 Points for X-Axis , 3 and 4 for Y-Axis (Order of the Points will Determine the Axis Direction) .
- Each one of this Modes has Separate MacroScript , and there is another macro (Can be Used as Toolbar Button) contain the 3 Modes Together , (+Shift and +Control) .
NOTES :
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Installing this Update will Automatically Remove the Old Ones .
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You Need to Add the Macros Manually to Quad Menu or Toolbar .