Tagged 'transform'

Transformer

2 votes

Simple tool created for copying position, rotation and scale transformations between objects.

Copy position, rotation or scale from one object and paste it to any other.

Coordinate Center Macros

21 votes

These are 3 simple macros I use to add shortcuts for the transform coordinate center options.

Set individual transform keys

13 votes

Need to key only the X position, or the Z rotation? This is a very basic script that pops up a little window having position X, Y and Z buttons individually, and the same for rotation. I left scale out of this since you'd have to assign a new controller for that to happen individually.

Auto_Scale

4 votes

It gets the scale of your object in system unit and rescale it . For example if I have a head modell that has a width of 1.55 cm (incorrect) and I want it to be 20 cm without try and error then I use Auto Scale

Biped Pivot Points

5 votes

This script will toggle through the most common pivot points of a biped’s foot to help speed the creation of animations.

Object's Normal Fix

2 votes

Small Scripts to fix the Normal of selected shapes (Exrtude Direction)  .

- Select Shapes to Fix .

- Run the Script .

- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .

Another Script Added to Auto Fix Shapes Orientation .

* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .

- UPDATE 1 :

  • Make the Macros Visible/Enabled When the Selection Contain Shapes .

- UPDATE 2 :

Copy_PathControled_Object_Along_Same_Spline.ms

3 votes

This script will take ann object that is on a path (using a path controller) and make X copies of it along the spline.

Clever Move

3 votes

This script cycles through the coordinate system of the move tool. Press once for 'View' - again for 'Local' and once more for 'Parent'. Each press advances a coordinate system. Best when mapped to the 'W' key - replacing the standard 'Move' Tool.

Transform Mesh

12 votes

Transformation modifier with numeric input and an option to use an arbitrary scene object as a transform coordsys.

meshTransform

transformReset

1 vote

Resets the position - rotation and / or scale of the selected objects.

Syndicate content