Tagged 'workflow'

Attach-Detatch_DeformRig_Hotkey_Setup

7 votes

This script is to change the registered biped for the Offloader_Hotkey_Toggle script.

Attach-Detatch_DeformRig_Hotkey_Toggle

6 votes

Bind this script to a hotkey to toggle between Onload and Offload for a characters rig.

Attach_DeformRig_From_External

7 votes

Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Attach_DeformRig_Light

7 votes

Use this script to onload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Automat - Artist Workflow Tools

4 votes

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

Batch Render Wizard

32 votes

Batch Render Wizard is a Scripted Floating Modeless Dialog that allows the quick setup of Batch Render combinations of Cameras, Scene States and Render Presets. It leverages 3ds Max built-in Batch Render system which allows saving Command Line Batch files, Net Render, and also saves everything in the scene so that other users don't even need this script.
NOW AVAILABLE !

Batch Render Wizard Example

BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
>>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>>>>
BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO
CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
AND MOTION_TRAKIN FOR THE FACE ANIMATION..
WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST
WITH BODYFAST
(FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "[email protected]"
OR SMS AT "+39 3478985253".
THE PRICE IS 33€ OR LESS ....CONTACT ME.

CamMapMod - Camera Map replacer and updater

38 votes

This is my first script ever, so improvements are to be made.

Doing Camera Mapping ?

Ever wished to replace and update all the Camera Map modifiers you want in one single click ?

Bored of selecting your meshes one by one and then choose your camera again and again ?

The wait is over. Because this tool may save you some great time, which you can then spend to refine you Matte Painting skills !

Copy and Paste Objects

101 votes

It's always annoyed me that I couldn't copy objects from one instance of max and paste them into another - as I work with 2 or 3 instances of max up at a time. It's tedious to do a save selected / merge objects so this script does it for you. It's not a TRUE copy/paste via the windows clipboard - but it will let you very quickly copy objects from one file to another.

Cryengine 3 export preparation

0 votes

This script is specific for use with Cryengine 3. So if you don't intend to use this with Cryengine 3, this script will not work and be of no use for you.

It creates all the appropriate layers for the lods and main object, creates the dummy and linking the mesh to the dummy. Creating the proper material, submaterials (4 by default) for the model and the proxies, assigning the crytek shader and the physicalize (no draw) to the proxies.

Left for you is assigning the proper IDs manually to the correct submaterials (if needed).

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