Tagged 'workflow'

Project Manager

586 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.88.06:

Merging

  • Adds an ability to batch export 3d files to Proxy
  • Adds an ability to merge models as SmartRefs
  • Adds an ability to specify a 3ds Max version when save models from scene to library
  • Changes for interface of saving models from scene to library
  • Merge as xRef objects now uses settings from 3ds Max for merging models (such as merge materials, modifiers, tracks and etc. )
  • Fixes a problem with creating a Proxy when both renderers are installed simultaneously - Redshift and Octane
  • Fixes a bug with extremely slow placing objects using the 'Object Place&Paint' tool
  • Now placing on HomeGrid always allowed [Object Place&Paint]
  • Adds an ability to change view of painted models between "Display as Box" and default view (active viewport display mode)
  • Fixes an issue with placing merged objects on scene objects
  • Fixes an issue when user can place a merged objects too far from the origin

Rendering preview

  • Updates default render-presets.
  • Adds default presets to Final Render, Octane, Redshift, Fstorm and Arnold renderers
  • Adds an option "Fit to Dummy" to render setting
  • More accurate fitting of objects to the view when rendering
  • Adds an ability to rendering thumbnails with references
  • Adds an ability to rendering preview for Substance shaders using sbsrender.exe
  • Fixes an issue with rendering preview for models without studio
  • Fixes a bug with crashing the 3Ds Max if studio doesn't contain the 'SceneDummy' object

Interface

  • Adds an ability to generate PDF files from items in listview
  • Speed up treeview's navigation
  • Fixes an issues with add/remove custom extensions to display files in "Models" category
  • Fixes an issue with set custom view for rendering previews defined into drop-down "View"
  • Fixes an issues with display the version of 3ds Max for some 3ds Max files
  • Fixes an issue with interactive rendering some IES files
  • Fixes a scaling for BVH files when interactive rendering
  • Supports only to x64-bit system ( same as 3ds Max since 2013 version )

Asset Tracking

  • Fixes some issues with archiving a scene
  • Fixes a minor issue with removing some links from scene ( menu-item "Remove Link From Scene" )
  • Fixes an issue with disabling and removing xRef objects on "Asset Files" tab
  • Fixes a minor issue with renaming asset links

Other

  • Changes for API: The 'PostScriptInfo' is deprecated. For details see a file "BatchRendering Script Example.ms" in 'presets' directory
  • Fixes a bug in FStorm Render when 3Ds Max crashed on trying to access Bitmap FStorm properties
  • Other some changes and speed improvements

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Mirza Link Manager

1 vote

Import and update models coming from Archicad, Revit, Sketchup and Rhino3d while keeping applied materials, modifiers, properties and transformations.
The meshes are linked through their material's names to the original.

This script is a replacement for these outdated ones: Archicad Importer, Revit Importer, Sketchup Importer.

SolidRocks

566 votes

SolidRocks V2 is out !!  Support for  MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.5 : Now render better AND faster !

Vray 3.5 is now managed into this new SolidRocks.

UniAttach-Detacher

16 votes

v2.73
Fixed: bug of explode elements by objects
Исправлено: ошибка с разделением элементов на объекты
Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

TurboReduce

49 votes

I renamed the script once again, you can find it here http://www.scriptspot.com/3ds-max/scripts/subdivision-reversion

TurboReduce will recreate the subdividion levels of an already subdivided mesh.

FilePathFinder Pro & Light versions

411 votes

FilepathFinder - most power tool for working with Asset Files in 3ds Max.
With FilepathFinder you can easy find and collect asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

 

 

FilepathFinder PRO v3.70.19

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px.
  • Adds support to different screen dpi settings.
  • Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.
  • Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").
  • Fixes a bug with asset files when path contains invalid characters.
  • Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.
  • Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&Relink].
  • New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&Relink].
  • New methods and properties for API: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&Relink].*
  • Adds a new property to 'Batch Render&Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&Relink]*
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&Relink].
  • Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&Relink]
  • Fixes a minor issue with rendering models using the Batch Render&Relink. [Batch Render&Relink]
  • Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&Relink]
  • Fixes a bug with relinking Material Library files using the Batch Render&Relink tool. [Batch Render&Relink]

BodyFast Rigging Character

0 votes

BodyFast

ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
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WITH BODYFAST
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Revit importer

11 votes

A tool to import and dynamically update model from Revit into 3dsmax.

NB: This script is now replaced by the Mirza Link manager

Rhino Importer

5 votes

A tool to import and dynamically update models from Rhino into 3dsmax.

NB: This script is now replaced by the Mirza Link manager

Copy and Paste Objects

102 votes

It's always annoyed me that I couldn't copy objects from one instance of max and paste them into another - as I work with 2 or 3 instances of max up at a time. It's tedious to do a save selected / merge objects so this script does it for you. It's not a TRUE copy/paste via the windows clipboard - but it will let you very quickly copy objects from one file to another.

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