Tagged 'MCG'

Tiler and CloneBySplineLength

1 vote

Two MCG's this time. Tiler and CloneBySplineLength

Trail as Spline

5 votes

Free download + Tutorial

VA Check if a mesh is inside any other meshes.

1 vote

Gives true if the tested mesh is in contact with at least one of the meshes in the array.

Regards

Alaa Al Nahlawi

VA CloneOnCurve

6 votes

An extended version of the (AClone on curve) modifier that ships with 3ds max, this one adds the ability to read multiple curves per shape and distribute the clones based on the size of the mesh.

Update 1.1:

The new update brings the ability to control the number of clones incrementally, and if you edited the first point in your shape you can control were the clones start to appear of finish.

Regards

VA Mesh Conform

12 votes

VA mesh conform

Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.

I created this modifier using MCG, it has all sort of options you might want such as:

- Projection direction: world axis or source object normals.

Vert2Vert - Modifier to Soft Select verts based on proximity to verts on a target mesh.

3 votes

Vert2Vert is a MCG modifier that measures the distance from every vert in the modifier mesh to every vert in the target mesh, it then pipes the shortest distances into an affect region and then outputs soft selection. It works a bit like volume select, except it does not check is a vert is within a target volume - it just measures vert to vert and then soft selects accordingly. It's super fast too! Special thanks to Daniel Santana for helping out.

Voluminance MCG

14 votes

Voluminance calculates the amount of light each vertex receives taking into account the distance traveled inside a mesh. A longer distance traveled inside means more of the light got absorbed resulting in a darker vertex color.

To view the result in the viewport enable the 'VertexColor channel display" in the object's properties dialog. For rendering you can you use the vertexcolor-map to drive material parameters.

Voxelizer (3dsmax MCG)

1 vote

voxelizer is a useful tool for easily voxelize your geometry in 3dsmax

Vu_mcgRope

8 votes

I modified the ARingClone mcg to have a twist with it and end up with a rope maker. Basically, you create 1 really tall cylinder, apply Vu_mcgRope modifier to it and define how many strands of rope and the amount of twist. Apply a PathDeform to your rope to shape it with a spline.

That's it. Any questions...I'm just trying my hands on MCG for the first time. It's free, of course. Vu. [email protected]

Wavy pattern

3 votes

Tool for creating patterned grids
Wavy pattern

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