Tagged 'Characters'

Spline IK Assigment

6 votes

This is a replacement to the shipping version of SplineIK assignment which adds automatic spline creation and vertex reduction.

SplineBone

2 votes

"Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

splineCP

2 votes

Binds spline vertices to point helpers via John Burnett's BindPoints modifier. Means you can animate vertices without going to subobject mode. Yummy! It can be useful to animate (and deform) tail - tentacles - etc.

splineIK

5 votes

Creates a splineIK chain similar to Mayas using a spline Line path - and multiple new IK bone chains path constrained to the path at increasing percentages. This pretty much will allow you to do tails or dinosaur type necks in max 4 - without all that weird spline stuff that happens if you skin directly to a spline.

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

Strike-a-Pose

8 votes

Allows you to toggle on and off the interpolation of keys on the fly. This allows you to do pose to pose timing for character animation etc. This new version now works with object parameters such as Height and Segments as well as modifiers. One good use of this is for working with the morpher to see your key poses. See the comments at the top of the script for instructions and limitations.

UnHideBIP

0 votes

Unhides the biped skeleton. Love it!

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

Wahooney Bone Tools

6 votes

A compact version of Max's default Bone Tools - additional tools have been added.

Note: Not all Max's tools have been implemented yet.

Worker of Biped

35 votes

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.

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