Tagged 'Characters'

LinkBipedRoot

12 votes

The macroscript allows a biped to be follow another object. The
Biped's horizontal/vertical/turning keys will be modified to match the
objects'. Optionally additive or original key useage is allowed. Meant
to use motionmixed 'gameanimations' and let them follow a path.

SkinTools

4 votes

This little tool is for all animators out there who are using MAX´s Skin Modifier and getting tired of setting the cross sections for each bone in every character again and again and again...

UnHideBIP

0 votes

Unhides the biped skeleton. Love it!

vMuscleNodeMaker

2 votes

Creates proximal and distal nodes for muscles out of point helpers

SelectedVerticesToStitchPointGroup

2 votes

Copies selections from the editable mesh or editable poly level and makes stitch Point groups from them.

CycleSiblings

3 votes

Cycles through the selection of siblings in a heirarchy. Also works with envelopes in the Skin modifier.

Hide/Unhide Biped

1 vote

A simple tool that allows you to hide or unhide all bipeds in the current scene.

Connect_Multiple_Objects_With_Stretch_Bone_System.ms

2 votes

Using a set of objects this script creates a stretchy bone system that is based on the positions of those objets

Biped Selector

6 votes

This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb.

BiP_Point

10 votes

Select 1 or more biped Objects then pick this script...
its will be create new Dummy point.
This point for help control to move all biped with or without go to motion panel
if the biped have animation this scipt still work too.