Tagged 'Characters'

BoxSkeleton

4 votes

Creates a set of boxes and attaches them to the bones of a biped.

Bone info

7 votes

This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

SkinWeightingTools

5 votes

Limit verts to n bones - select by weighting - modify weights - remove weights based on threshold. Can be slow on large mesh - speed optimised version possible. Click to view interface snapshot

Select Biped

5 votes

Select any limb of a Biped character. Works best when assigned to keyboard short cuts.

Boner LOD

1 vote

Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.

This lets you bake-out a pose for selected parts of your model.

Bone TreeView

2 votes

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

Create_IK_Error_Display.ms

2 votes

This script creates an red error display for the selected IK Chain.The farther the ctrl object moved from the IK chan the largerthe error display will grow.The selected IK chain must be parented to another object that is used to animate its' location.Requ

BREAD CRUMBS CLONER

15 votes

A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.

Bread Crumbs 3 Char ScreenCap

CStudioGlobalTCB

3 votes

Allows you to change the TCB values globally on selected portions of a Biped

Bonedaddy

4 votes

Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)