BREAD CRUMBS CLONER
A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc. This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.
Undo support added
The Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances. See The New Video Tutorial For Explanation.
Also There is now an option for the type of clone and the clones are Automatically created without having to bring up the copy dialog.
If the Last Position and Next Position is captured the clone will be offset an equal distance from the last and next position from the currently selected objects current position in its local space and in the direction that the Last and Next Position were Chosen and on the same vector.
If the Next Position is not Captured the clone will be offset an equal distance from the last position and the currently selected object on a vector between the two objects.
For Best Results Capture a Last and Current Position Each Time Before You Hit the Mark Next Crumbs button.
The New Version Has more Settings to Control How the Clones are Made. There is Now a Spinner That allows the distance to be multiplied by any number including negative values. There are Spinners to control if and how much the clones are scaled by. Also the clones can
Versions 1.5 , 2.5
Added as a User interface macroscript.
Run BREAD CRUMBS CLONER 1_5 and BREAD CRUMBS W BOXES 2_5
UI Category: Bread Crumbs Boxes , Bread Crumbs Cloner
See readme file for additional imfo.
This is a simple script I developed to help me animate walks and runs but it has many different applications. Watching the Video tutorials will give a good idea of what it does. Basically when we animate walks we need often the feet and body to move the same distance from step to step so the character does not look like it is limping.
This script enables easy creation of marker objects to do this. Must have an object selected when Marking the crumbs or an error will be given. Basically you can mark the position of the last and current steps and then mark the position of the next steps and body positions. The steps will be the same distance as the last and on the same vector direction. There are 2 Seperate implemintations of the script that enable leaving of markers in different ways. one that uses clones of an object and one that creates boxes to leave the markers. With the boxes version the boxes are all created automatically but for the cloner version you will have to push ok for each clone and will also be able to specify wether each clone is a copy instance or reference.
Their is also a script included to jump the time slider in specified intervals.
VIDEO TUTORIALS Version 3
Basic Features 1
Basic Features 2
Version Requirement: scripted in max 8
ADDITIONAL VIDEO TUTORIALS
|Bread Crumbs 3.zip||6.89 KB|