Tagged 'Characters'

Reverse crosssection

2 votes

"Use on a skinned model to reverse the order of the crossections(Max4.x only)"

Rigging_Copy_Biped_or_Envelope.ms

2 votes

Depending on the object selected this script will either copy a biped posture or copy a selected envelope from a skin modifier

skinLift

2 votes

"Export to an external file all vertex weighting data for a selected model and the vertex weighting data can be re-applied when necessary. This is a quick way to make external back-ups during the skinning process."

splineCP

2 votes

Binds spline vertices to point helpers via John Burnett's BindPoints modifier. Means you can animate vertices without going to subobject mode. Yummy! It can be useful to animate (and deform) tail - tentacles - etc.

Mirror Bones

2 votes

"Mirror Bones is a bone mirroring utility - which - unlike the standard mirror tool - it does not perform negative scaling. Therefore it doesn't flips the local Y axis - and thus prevents reversed rotation when rotating bones using local coordinate system.
This tool is designed to mirror bone only. It has not been tested on other objects. "

Model_Hair_Cycle_Splines_for_PivotToHairCoordSys.ms

2 votes

Use this script to cycle between model hairs to hit the pivot to hair coordsys button.

Bodymixer

2 votes

Simple human body creator and deformer

Clever Biped Move

1 vote

This script toggles the selection between the current biped's horizontal and vertical transforms.

Hide/Unhide Biped

1 vote

A simple tool that allows you to hide or unhide all bipeds in the current scene.

One Armed Bandit

1 vote

I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I'm often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?

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