Tagged 'Characters'

Select Next-Previous Bone

2 votes

Right now you can use the Page UP and Page Down keys to go up and down a heirarchy in Max. You can also set up hotkeys to navigate up and down the envelopes within Skin. You CAN'T use the same hotkeys for both - until now.

Bip Explorer

2 votes

"Load a directory of .bip files and double click on one to load it. Great for game companies using mocap.

Has a button to quickly move the animation to the origin. "

SplineBone

2 votes

"Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

Create_HI_BoneChain.ms

2 votes

This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

Bone TreeView

2 votes

A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

Create_IK_Error_Display.ms

2 votes

This script creates an red error display for the selected IK Chain.The farther the ctrl object moved from the IK chan the largerthe error display will grow.The selected IK chain must be parented to another object that is used to animate its' location.Requ

Prep_Bipeds_For_Cloth_Sim.ms

2 votes

This script will take a biped(s) and add a fig mode prior to the start of the animation.

Pose Blender

2 votes

"Easily set keyframes on multiple objects by mixing different poses. The positional state of the entire hierarchy is saved to each slider - and new poses can be re-cached at any point. This is ideal for facial animation where many free-floating bones need to be animated."

Add_ClothFX_Modifier.ms

2 votes

This script adds the ClothFX modifier

PlacePeople

2 votes

PLACE PEOPLE (Commercial script)

Path_Flow

 

Queue_Flow

PLACE PEOPLE is a 3ds Max plugin written in MaxScript that allows the user to place characters created with the 3ds Max 'Populate Toolset' anywhere, following a 3D spline path, and be glued to any surface, in really few mouse clicks.

New version V-1.02:

- Now, walkers can be created walking towards an object (for example, a door), thanks to the new subrollout 'Face to Object'

- Walkers can be rotated in local coordsys (relative to their origin)

- Editing path affects characters position in real time

- Number of simulation frames can be changed in the rollout

- Bugs corrections for idle characters facing an object or rotated following a path

- Performance enhancement

 

Syndicate content