Tagged 'UVW'

MultiUVW

9 votes

Automatically gets objects without a UVW modifier and gives you the choice of applying an individual UVW modifier to each one - and specifying the mapping type.

MultiUVW

8 votes

Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.

Muvw

6 votes

Enables you to either copy mapping to mirrored objects of identical geometry(well before it was mirrored anyways) or replace the geometry over but retain the same pivot information - animation etc.

noMissingUV

1 vote

Do you ever get the "Missing Map Coordinates" window popping up while you're trying to render?

We all do.

This script will add simple UV's to all Editable Poly and Editable Mesh objects that either lack UV's or have corrupted UV's.

Please, use caution when using this script. It may screw everything up. So, save a copy of your scene before use.

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

normalizeUVW

5 votes

normalize UVW allows to normalize the mapping coordinates of an face selection or of the whole object.

NoUnwrapUpdate

3 votes

"These two macroscripts simpy use a new feature in R4 allowing you to stop/start the Unwrap_UVW from updating when the mesh topology changes. ie.

NRB Random UVW

8 votes

This is a simple script that adds to the selected objects a UVW map modifier and moves the UVW gizmo (on this case a box gizmo) randomly on each object. It's useful for example when you have many wood doors and want to give them different texture coordinates.

Obj-Selector of obj without a UVWMap modifier

18 votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

Override -Selection Mode- & -Convert Selection- in EditablePoly/UnwrapUVW

19 votes

This script override selection mode in EditablePoly/UnwrapUVW AND allow to Convert subobject selection to an another in EditablePoly and Unwrap

Hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode
Re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object!
I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit 1 to set vertex mode, the script go automatically in the panel "modify"

Install:
Go in Customize User Interface, Group "Main UI", Category "zOffTy Tools" and set
1 for epoly_vertex

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