NoUnwrapUpdate

3 votes

"These two macroscripts simpy use a new feature in R4 allowing you to stop/start the Unwrap_UVW from updating when the mesh topology changes. ie. set up your mapping on your mesh - run the 'NoUpdate' script - and you can then change the topology of your mesh below the unwrap (say - turn that meshsmooth down to 0 iterations) and still have it render correctly (as long as your render time iterations are still up there)."

Version Requirement: 
4
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