Tagged 'UVW'

Pits & Peaks

14 votes

"Quickly approximates dirt accumulation by analyzing the concavity of faces surrounding a vertex and stores the results in the vertex colors. Useful for adding some texture detail to models with hard edges and creases - like trees & terrain.
1.13 Update:

  • updated some of the documentation and contact info
  • ran some basic compatibility tests with MAX 4.2
  • "

    pixelPack

    9 votes

    pixelPack allow to Pack yours UVW with a space around clusters adjustable in Pixel.

    PolyUnwrapper

    41 votes

    PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

    It contains plenty of features that will greatly help you improve your unwrapping workflow.

    PolyUnwrapper

     

    Main Features Features

    ProceduralMapScale

    5 votes

    Takes all procedural maps in a material and multiplies - adds or changes their size based on a value. Good for quickly changing the size of all procedurals in a material at the same time. Works on BlurGradient - BlurNoise - Camoflage - Cellular - Dent - DynoSkin - Electric - Gradient - Marble - Noise - Smoke - Splat - Speckle - and Stucco.

    PSDPathUnwrapper

    14 votes

    This tool unwraps your mesh and exports the edges as paths in an Adobe Photoshop file - the unwrapped mesh is then easily used as a template for painting etc. and allows resizing of the psd file with no loss of precision in the accuracy of the paths.

    QuickTools

    52 votes

    QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

    RandomMapPhase

    8 votes

    Whichever material in the material editor you choose - this script will go in and find all maps within that material that have a phase variable and assign a random number to it. This is useful if say you have two rocks - both with the same texture on it that contains several levels of procedural noise.

    Refine by 2 Vertices

    1 vote

    This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent
    (its useful for fixing the UV for Sweep modifier)
    Hope you find it useful.

    ReloadAllBitmaps

    7 votes

    Reloads all bitmaps that exist in all scene materials and medit slots.

    Render Vertex Colours

    5 votes

    "Objects with vertex colours can now be rendered with this plug-in. Please read the readme.txt in the zip file attached for installation guide and further information. "

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