Tagged 'UVW'

GameTools - UVTools

6 votes

UVTools - part of the GameTools range - is a useful plugin that deals with the task of mapping and material creation on mesh and poly models within 3dsmax.

Now - in its third release - UVToolsV3.0 has broken away from the GameTools interface to have a radical facelift with a brand new looking user interface (view picture

MultiRenderUV

8 votes

This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time

Normalize UV Elements

7 votes

"Normalizes the elements available in the unwrap-uv-editor according to its real 3d-surface-area.

AutoFloor UVs

0 votes


AutoFloor UVs it's the perfect tool when you're dealing with a single seamless Texture and you need to map a Floor-Generator object.

Description:

Bakersfield

6 votes

Fancy a go on this? I've re-written the texture baker - as I didn't like the way it went about things.

UV Copy Tool

7 votes

Use the UV copy tool to copy textures - uv channels and vertex colors from one object to another.

Soft Selection to Vertex Colors

7 votes

This tool allows you to use soft selections to paint grayscale vertex colors on Mesh or Poly objects. It has 4 modes: Replace - add - darken - and subtract selection.

waRp UpTile

0 votes

This script is used in a specific workflow when exporting objects to Mari. It tiles up the UV patches (each row has 10 patches)

usage: In each UV patch there has to be unwrapped objects that have only one material assigned to them. And that material has to have "_tg" suffix in its name. When executing the script it automatically adds an unwrap uvw modifier, makes selectionSets based on those materials, and then tiles it up, and adds UDIM number (patch number from Mari) to each materials' name.

UV Layout

7 votes

Great tool for mapping objects.

Unwrap Mesh

6 votes

Physically unwraps a mesh to allow UV's to be edited - and then pushed back into the mesh. A bit like UVW Unwrap - but allows you to use any modifier to edit the UV's.

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