AutoFloor UVs

0 votes
Version: 
1.0
Date Updated: 
11/15/2020


AutoFloor UVs is a 3ds Max script created to easily map surfaces made up of juxtaposed elements, such as tiles or parquet.

Description:

It offers a planar mapping that eliminates visible repetitions by editing the elements UVW map coordinates. It's the perfect tool when you're working with a single seamless texture of wood or marble and you need to map a bathroom wall or a big hall full of tiles.

Main features:

  • Interactive resizing with possibility of locking the height-width ratio
  • Random shift of the map on the U and V axes per single element
  • Random mirroring of the map on the U and V axes per single element
  • Random rotation of the map on the W coordinate per single element
  • Ability to reload the settings previously used on the same object

Additional Info: 

To use it simply select the object, or objects, that you want to work on and run AutoFloor Uvs. Then edit the settings as you like and hit Generate UVs.
Tested on 3ds Max: 2016 - 2018 - 2020

Use the comments section below for questions about the script's functionality. Instead in case of errors please contact us at the support email [email protected]

Changelog:

Update 1.00 (15th Nov 2020)

  • First release

Comments

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Visuali Studio's picture

Yes, it works on groups

Hello short_cirkuit. Yes, it works on groups and on multiple geometries as well, provided that they all have the same orientation.
Eg if you want to map a right-angle wall you'll need to detach it into two objects first and apply the script twice.

short_cirkuit's picture

Hio there - does this also

Hio there - does this also work with groups?

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