Tagged 'UVW'

Clear Dead UV's

7 votes

Scripto version of remove dead uv's. Only works on a blank stack.

MultiRenderUV

7 votes

This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time

Installation/Notes: 1.Run script
2.Enjoy!!!! ^ ^

UVTools

3 votes

"UVTools is an independant floating window that allows quick and easy manipulation of editable mesh texture coordinates. This version allows the artist to copy and paste a tri or quads UV coordinates to other tri or quads. Copying and pasting UV coordinates is not limited to the same model. Copying and pasting can be performed between one or more individual objects.

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

UVWXYZswap

7 votes

Swaps the UVWs with XYZs very useful if you want to use any modifiers, use poly modeling tools, or any other 3d tools on your UVWs. Update: Added undo, and rolled in some the scaling work that TexTools added to my script.

UVall!

1 vote

UVall! is a script that adds a modifier UVWmap to each selected object. The UV addition is of cubic type. Script UVall! lets you choose the size of the UV map, offering three choices: 1, 10, 100. The unit of these values is set in the project.
UVall! has also an UNDO button that lets you cancel UV set to the script, if you feel they have chosen the proper fit. You can choose another measure, evaluate and possibly change it.

UVall! a script is very useful especially for those working on Architectural projects, in which 90% of the UVW maps are of cubic type.

Touch Texture Maker

4 votes

"This little script (spoken: TiTtiMaker) produces animated textures based on object interaction. It consists of two render engines:

AlignUVWMapGizmoOnAverageNormal

6 votes

This script has 2 goals:
1) It is a tutorial for people learning Maxscript
2) It also help artists save time when setting UVs on meshes or patches.

Obj-Selector of obj without a UVWMap modifier

18 votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.

Apply Cropping

3 votes

Here is a script I wrote to turn on cropping for all bitmaps - usage is pretty simple - you can apply it to a mat library - scene mats - selected object's mats or materials in the ME. Checking 'Reset UVWH' will reset the UVWH cropping dimensions only on materials that do not already have cropping applied.

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