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Submitted by Carl van Heezik on Fri, 2006-10-20 20:45
10
votes
uvHelpV2 is a tool for 3dsmax designed to minimize distortion in UV maps. The program is written in max script by Carl van Heezik. The script is available for free to promote MicroCAN. Contact MicroCAN for the development of scripts and plugins.
Submitted by Neil Blevins on Thu, 2008-02-21 06:44
10
votes
Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams
Submitted by Ofer Zelichover on Fri, 2006-10-20 20:45
10
votes
"Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.
Takes a Map that's in your mat editor and applies to it to selection of objects - renders the scene - then reassigns the old material back to your objects. version 1.11 Fixed the bug where turning off atmospherics in a maxscript render turns off atmospherics for the current renderer as well.
Automatically gets objects without a UVW modifier and gives you the choice of applying an individual UVW modifier to each one - and specifying the mapping type.
Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.