Tagged '3ds max tutorials'

Lesson 15 - 3DS Max - Total Beginners - Intro To Array Tool

0 votes

In this tutorial for 3DS Max total beginners, we will take a look at the Array tool, a powerful feature to create copies from objects based on 3 modes: 1-Array based on the X, Y, and Z coordinates, 2-Polar array, 3-Array based on a scaling factor.

3DS Max - Convert A Procedural Map Into A Regular Texture

0 votes

In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

3DS Max - Import Obj - invalid normal index - Bad Geometry

0 votes

In this tutorial, we will deal with two issues when importing an Obj file into 3DS Max. 1- Invalid Normal Index 2-Wrong geometry

3DS Max - V-Ray - VraySwitchMtl Explained

0 votes

In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

3DS Max - Invisible Sections Problem With Loft - Explained

0 votes

In this tutorial, we will look at the issue of invisible cross sections inside the Loft tool. This happens when you choose Editable Splines or shapes with Edit Spline modifier as a cross-section. I will explain why they happen, and what can we do in that scenario.

3DS Max - Compound Objects - Loft -Part 1

0 votes

In this tutorial, we will start learning about a very powerful modeling tool in 3DS Max, called Loft, found in the Geometry, Compound Objects section. This tool needs a path and some cross sections, and it contains many powerful features to manipulate and customize the resulting geometry. This is the first video for the Loft tool, and hopefully, as soon as possible, I will make a second one to cover some of the other features of this powerful tool.

3DS Max - Edit Poly - Different Usage For Animate

0 votes

In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...

3DS Max - Group Clone Instance Controller

0 votes

In this video, we will see how, when cloning a Group, we can instance the transforms of objects inside the groups. Also, starting from minute 2:08, we will see how we can make the transforms unique again, to avoid issues when, for example, trying to detach an object from a group while its transforms are instanced.

Lesson 14 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 2

0 votes

In this second part of the TurboSmooth modifier's series, we will learn how to use the Smoothing groups option to constrain the smoothing in a certain direction. Also, how can add a second TurboSmooth after that to create a kind of fillet between the polygons.

Lesson 13 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 1

0 votes

In this tutorial, we will learn about TurboSmooth modifier, what's for, how it works, how to use support edges to constraint the smoothing to specific parts of the model, and finally a quick explanation of why professionals recommend keeping your polygons as quads(= 4-sided polygons).

Syndicate content