# Tagged '3ds max tutorials'

## 3DS Max - Accurate Display Of Procedural Maps - Solved

In this video, we will solve the problem of procedural maps display,

## 3DS Max - Bad Result With The Bridge Tool - Fix

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In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

## 3DS Max - Can't Weld Vertices On Meshes Or Splines - Fix

In this tutorial, we'll why vertices won't weld on meshes or splines and
How to fix this problem.

## 3DS Max - Create A Custom Construction Plane

In this video, we will see how we can create our own construction plane,
close to the UCS thing in AutoCad. We will learn also how we can place a construction plane on top of a specific face so that this face's orientation will be the custom construction plane's orientation. In the end, will we learn how we can use this custom grid as a handy modeling aid in complex geometry. Also in this last section, we will deal with the problem when you try to use the Auto Grid on a Polygon that shares the same smoothing group with an adjacent face.

## 3DS Max - Easy Modeling - FreeForm Geometry

In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

## 3DS Max - FBX Export Warning: Non-orthogonal matrix support - Fix

When exporting from 3DS Max to FBX sometimes we get this Warning: Non-Orthogonal matrix support. In this video, we will learn how to fix this problem, we also learn what that warning means and how it happens by reproducing it using various scenarios.

## 3DS Max - Group tool is not available - Grayed out - Solved

In this short video, we'll see why the Group tool, sometimes, becomes grayed out and not available. The reason for that is the presence of opened group among the selected objects.

## 3DS Max - How To - Show Invisible Edges And Quadrify Faces

In this video, we will see how to show the hidden edges and make them permanently visible to be used in Editable Poly. Also, and quickly, we will learn how to use the Quadrify tool in Editable Poly to create quad faces out of Non-Quad faces. This tool doesn't have 100% success result all the time, it depends on the object's mesh, but it will try its best. In many cases, it's 100% successful.