# Tagged '3ds max tutorials'

## 3DS Max -Tip - Quickly Reposition The Pivot Location

0 votes

In this quick 3DS Max tutorial, we will see how to relocate the pivot point to some specific locations using the Transform Toolbox.

## 3DS Max - Animation - Rotate A Texture Using A Dummy And Wire Parameters

0 votes

In this 3DS Max tutorial, we will see how we can control the rotation of a texture using a Dummy helper and the powerful tool called Wire Parameters.

## 3DS Max - [Quick Tip] - Relocate The Pivot Point Without The Hierarchy Panel

0 votes

In this quick tip tutorial, we will learn how to change the position of the pivot point without going to the Hierarchy Panel.

## 3DS Max - Compound Objects - Connect

0 votes

In this tutorial, we will learn about a very useful compound object called Connect. This compound object will connect/bridge between holes in different objects. We will learn about its main parameters, and at the end, we will a quick practical example.

## 3DS Max - Vray Frame Buffer - Real Zoom explained

0 votes

In this tutorial, we will look at the difference between the regular zoom inside the Vray Frame Buffer, and the Real zoom. The benefit of using Real zoom is that it acts as if you're getting closer to the actual geometries in your scene and rendering them, also, in this mode you can check out other parts of your scene, not included in your actual rendering limits, without the need to mess up your camera location, or, if you're in a perspective viewport, messing up your viewpoint.

## Lesson 15 - 3DS Max - Total Beginners - Intro To Array Tool

0 votes

In this tutorial for 3DS Max total beginners, we will take a look at the Array tool, a powerful feature to create copies from objects based on 3 modes: 1-Array based on the X, Y, and Z coordinates, 2-Polar array, 3-Array based on a scaling factor.

## 3DS Max - Convert A Procedural Map Into A Regular Texture

0 votes

In this tutorial, we will learn how to convert a procedural map into a regular texture map. This is useful when you try to export your model to another software, since those procedural maps belong to Max, and they are generated using an algorithm.

## 3DS Max - Import Obj - invalid normal index - Bad Geometry

0 votes

In this tutorial, we will deal with two issues when importing an Obj file into 3DS Max. 1- Invalid Normal Index 2-Wrong geometry

## 3DS Max - V-Ray - VraySwitchMtl Explained

0 votes

In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

## 3DS Max - Invisible Sections Problem With Loft - Explained

0 votes

In this tutorial, we will look at the issue of invisible cross sections inside the Loft tool. This happens when you choose Editable Splines or shapes with Edit Spline modifier as a cross-section. I will explain why they happen, and what can we do in that scenario.