Tagged 'scene'

Interactive Universal Renamer

17 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

Badger

2 votes

A Batch Exporter that let's you select different Root folders and will export all files in those and their subFolders.. and so on for every .max scene. Apparently there isn't anything out there that can do this kind of thing so here you go:

 have phun 

pX Scene Inspector (Award winner!)

5 votes

Analyze object properties and mesh topology to detect potential problems. This Script wins the second prize at TurboSquid.com CheckMate contest! :) 

Detects: Isolated vertices, overlapping faces, overlapping vertices, overlapping UV faces, flipped faces, ngons, and a lot more...  the download include docs instructions  for use.

Cleaner

88 votes

This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

 

JCheck

0 votes

Optimize Scene

Automaterial

4 votes

Material your scene in ONE click!

jCamera

0 votes

This script optimize an scene´s object to render

jcheck

5 votes

This script checking objects in scene for exporting FBX.

NukeOps

39 votes

A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.

This tool allows:

1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.

2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.

Scene Notes helper

49 votes


There is many manners to save notes to the scene. Usually I put notes to dummy helpers with descriptive names and location to remind me something for concrete object, layer or the whole scene, so I use multiple targets to hold my notes, and any 'popup' persistent callbacks not sound good to me. Also I intend to control which of them to see on loading, so, this helper plugin is written mainly for my workflow, but hope it`s welcome to someone else.