NukeOps

39 votes
Version: 
1.0
Date Updated: 
01/02/2011

A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.

This tool allows:

1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.

2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.

3) Copy cameras and any other objects (as points) in memory and generate a simple Nuke script so that after pasting (Ctrl+V) in Nuke's node graph all the nodes will be connected to a Scene node with a Scanline Renderer for even faster transition from 3ds Max to Nuke.

A more detailed description can be found on my blog: http://blog.duber.cz/3ds-max/nukeops-tools-for-3ds-max-to-nuke-workflow

Version Requirement: 
2010
Other Software Required: 
Nuke
AttachmentSize
nukeops.mzp13.23 KB

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vklein's picture

VRay Cameras?

Hi, can someone rewrite this for VRay Cameras?
Now it only work for 3dsmax Cams.

OK, I just finally made it work for VRay Cams.

patokid's picture

3ds max part

Can't find the 3ds max buttons, or the script.

barigazy's picture

I try this, works nicely, +1,

I try this, works nicely, +1, great script.
Thanks!

bga

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