Tagged 'texture'

BitmapPath in MatLib Relpacer

25 votes

This script can replace all bitmap texture pathes in selected matlib file. You select Matlib file,select directory you want to set, select the bitmap texture directory path you want to replace and thats all. This my first script.

BE CAREFULL. It does not make backups, but uses A LOT OF MEMORY, so if it crashes your matlib maybe damaged. Example: replacing All Evermotion ArchShaders Vol.1 + Vol.2 pathes (in one file for all maps) takes near 2,5GB! Any help and suggestions how to solve this will be accepted. This my first script:)

P.S. sorry for my english

rdg::graphPaper

14 votes

A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).

Check for UVs outside 0-1 space

1 vote

This script was requested in this thread.

The script will apply UVW_Unwrap modifier to selected ojects, then will check for UVs outside of the 0-1 space. If there is UVs outside of the 0-1 space in the Maxscript listener will be printed the name of the objects with problematic UVs. In the end the script will dlete the UVW_Unwrap modifier.

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

Content Browser

2 votes

The Content Browser helps you quickly browse and import 3D assets on your computer.

Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. 

It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. 

Main Features

  • Load any folder and find 3D models, max files, materials and hdri’s.
  • Show grouped files as assets, group matching assets and find preview images.
  • Drag and Drop asset into the 3ds max viewport or the Slate Material Editor
  • Import assets to Slate and Compact Material Editors
  • Default Merge and Import 3d files and max scenes, with automatic relinking filepaths
  • Choose LODs/resolution/variations and Import multiple assets at once
  • Folder hierarchy, File list and Preview Gallery

World Scale UV Tiling

4 votes

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:

Maps 2 Bitmaps

0 votes

3dsMax Script for Converting Complex Map to 1 Bitmap

The Results is not Very Accurate because of replacing some maps like Falloff (with its submap or color correction)

* This Kind of Maps "Like Falloff" should not be rendered with RenderMap .

So It is intended to be used for exporting purposes .

-The 3 EditText Fields are (Exclude Classes, Replace Classes, Reference Classes) .

- Sometimes you need to run it more than once and do convert (May I fix this in future) .

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