A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).
This a prove-of-concept implementation for my current work: "some
unstructured comments on methods and tools for the generation and
manipulation of procedural materials in 3dsmax"
Run the mzp file and follo the on screen instructions.