Tagged 'maxscript'

Align Modifier

0 votes

Align to XYView

3 votes

v1.47 Added aligne just by axis X Y Z

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

AUTOCAT 3DSMAX 2022_2023

0 votes

Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.

Make sure that your "bones" are imported as helpers.

Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.

Automat - Artist Workflow Tools

4 votes

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

BasketBallMaker

3 votes

This MAXScript will help you to build basketball of editable_poly objects in 3dsMax. 

Volleyball,football modeling has existed,the supplementary basketball modeling script.

Batch Detach Selected Polygons

1 vote

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

Batch Export/Import

30 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Batch Exporter

0 votes

Batch Exporter allows users to export multiple formats with different settings. Users can export as many formats as they want. There are no limits. They can also choose from a variety of exporting methods like Exporting Selected Layers, or Exporting separate files per Object and much more. Check out the video for more details.

Bitmap Collector

4 votes

This script was created in order to help artists with collecting and re-pathing bitmaps (textures) that are coming into the scene files from all over the places.

This tool will let you automatically re-name the bitmaps based on dynamic names as well as your defined static names. It will then copy all the bitmaps to a single directory of your choosing and automatically re-path the bitmaps in your scene, so that you don't have to manually do a thing.

Here's a quick video demonstrating how it works

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